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RESIDENCY
Our Residency Programs support independent game studios, small start-ups, and freelancers with an affordable work space packed with creative resources. Through opportunity-sharing, engaging events, and collaboration, we cultivate an experimental environment for the community to thrive.
FULL-TIME

With access to GlitchHQ seven days a week, Full-time Residents can make the most of features and amenities.

 

  • A personal desk & 24/7 Access
  • Unlimited use of the GlitchHQ networked printer and tools in-house
  • Complimentary two hours of Meeting Room reservations per week
  • Complimentary GlitchHQ reservation to host a game launch party
  • Full kitchenette with microwave & refrigerator
  • Complimentary coffee & tea
  • Monday opportunity round-up & Wednesday workout programs

 

1-Year Contract

$259/Month | Monthly Installments

Month-to-Month

$339/Month | Short Term Commitment

1-Year Down

$239/Month | 1-Year Due at Signing

PART-TIME

With a choice of any two days per week, Part-time Residents can work on projects and utilize GlitchHQ’s shared work space around their busy lives.

Month-to-Month

$139 Per Month | Short-term, low-commitment plan

Daily Rate

$15 Daily Rate | Short-term, No-commitment

MEET THE RESIDENTS
Matt Gravelle

Matt Gravelle

Owner & Chief Production Director, Graveck Interactive

Matt is the Founder and Chief Production Director of Graveck Interactive. He has worked on original studio games, including the award-winning Strata, and licensed projects from organizations like Disney, Cartoon Network, Nickelodeon, and Warner Bros. 

Nick Miller

Nick Miller

Lead Programmer, Graveck Interactive

Nick is the lead programmer at Graveck Interactive. He’s worked on indie and AAA game titles across both console and handheld platforms, including Medal of Honor, Guitar Hero, and Words with Friends. In his spare time he designs tabletop games, writes, and watches bad horror movies.

Stephen McGregor

Stephen McGregor

Co-Founder & Designer, Escape Industries

Stephen is a Co-Founder and Game Designer at Escape Industries, as well as a co-host on the Nice Games Club podcast. He is currently working on Fingeance, a 4-player cooperative shoot-em-up with RPG elements. Previously he was a QA Analyst at Concrete Software.

Mark LaCroix

Mark LaCroix

Owner, Noble Robot

Mark is an artist, filmmaker, and developer whose work has appeared around the world, from Netflix and Amazon to Xbox Live. Mark is currently developing games and software as Noble Robot, as well as talking game development as a co-host on the Nice Games Club podcast.

Mike Roska

Mike Roska

Founder, One Ton Creative

Mike Roska is the Founder of One Ton Creative and the Co-Founder & Chief Technology Officer of CogReps. He has worked on AAA and indie franchises including titles in the Donkey Kong, Xenoblade, Bit.Trip Runner, World Series of Poker, and Excitebike series, as well as the standalone titles Tharsis and Laserlife.