Meet GLITCH's Founding Board of Directors
This year we applied for our official 501(c)3 status, and with it comes our founding Board of Directors. They made their grand debut on stage at our Birthday Bash last Saturday, May 12th, but we think they deserved a few more words and a spotlight piece for those who couldn’t make it.
We are extremely excited and proud of our Founding Board. They represent a unique mix of experiences, skills, and relationships with digital games. Over the past few months of working with them, we’ve not only gotten to know them as individuals, but also see their drive, dedication, and commitment towards GLITCH’s mission and values. A huge thank you to the Founding Board for all of the time, energy, and guidance they’ve already put in, and that which is still to come.
Without further ado, meet our amazing Founding Board of Directors.
Sharon Fischlowitz is a public interest lawyer whose scholarship focuses on the social justice applicability and use of the early medieval legal texts of the barbarians. She received her law degree from William Mitchell College of Law and currently practices at the Sussman + Parkhurst firm. Sharon currently serves on the board of the Lexington-Hamline Community Council, and previously on the staffs of Equal Justice Works, the Institute of Advanced Study, Minnesota Justice Foundation, and more.
Assistant Board Chair
Stephen is an assistant professor in the Department of Computer Science and Engineering at the University of Minnesota. His work on motion planning has been licensed for use in games and virtual environments by Relic Entertainment and Electronic Arts. Stephen received his Ph.D. in Computer Science in 2012 from the University of North Carolina – Chapel Hill with support from fellowships from Google, Intel, and the UNCF.
Allison Salmon has been a developer in the video game industry for over 15 years. Starting as a software engineer, Allison has worked at companies of all sizes from AAA to tiny indie. She currently works at Flippfly creating PC, mobile, and console games. When not creating games, she spends time knitting and exploring the great outdoors with her husband and two kids.
Andrew is the board and card game manager at Fantasy Flight Games, a hobby-market board game publisher centered in Roseville, Minnesota. His team works on app-integrated board games that combine digital and tabletop games in new and exciting ways. Across his career as a game designer, Andrew has worked with companies including Lucasfilm, Bethesda, and Games Workshop.