GLITCH 2018, A Year in Review

It’s been a crazy year at GLITCH and much of the work done behind the scenes can get lost in the everyday hustle, so here are a few highlights of the year — made possible by the support of YOU, our community!


This year you cheered us on as we tackled platform hurdles for the independent label head-on then launched mind-bending puzzle game — Optica.

Thousands of players across 42 countries have discovered hidden planes and traversed optical illusions. We’re especially proud of Game Design Fellow Farzan Fatemi’s contributions to Optica. Fatemi, a medical student by day and game designer by night, reinvigorated the puzzle creation process by introducing exciting new types of levels and advocating for Farsi localization – which he later went on to translate for a recent update.

All of this and we’re only getting started.

We know you’re ready to dodge everything in Charles McGregor’s minimal action-arcade HyperDot and are excited to share that it’s coming at you on multiple platforms in 2019. Over the past few months Charles has been experimenting with alternative controls, dealing with garbage collection for optimization, and perfecting multiplayer UI.

We’re dropping some big news in a few weeks but more on this later 😉.

Board of Directors

In 2018, we applied for an official 501(c)3 status and welcomed a founding Board of Directors! Each member represents a unique mix of experiences, skills, and relationships with digital games. Over the past year of working with them, we’ve gotten to know them as individuals and are humbled by their drive, dedication, and commitment towards GLITCH’s mission and values. Meet the Board right here and feel free to say hi in Discord or chat with them at future events.

$50K Direct to Artists

You may have stopped by Orchestra Hall to play Organ Temple, solved mysterious augmented reality puzzles in Riddle Mia this at the Minneapolis Institute of Arts, or saw a glimpse of concept art from action RPG Boji in 2018. We’re thrilled to be supporting emerging artists exploring play at the intersection of art and technology through video games. You can expect even more support this upcoming year and keep an eye out for opportunities to get involved!

These projects are all made possible by the support of the City of Minneapolis, Minnesota State Arts Board, The Metropolitan Regional Arts Council, 3M Arts & Science Initiative, and the Minnesota Department of Employment and Economic Development


You read that correctly, GLITCHCON in 8 freaking weeks.

If you’ve been following along, you may have heard of all of the challenges we’ve been facing in 2018/2019 with event spaces. From the Soap Factory remodel leading to eventual sale of the building to changes in policy at the University of Minnesota’s College of Design for our Global Game Jam site.

Even with all of these hurdles, you helpd us make GLITCHCON happen in 8 weeks. You prepared powerful talks, created custom convention builds of your game, and showed up to help us achieve a record breaking 1,224 attendee event.

A big shout out to our pals over at Twin Cities PBS and the Knight Foundation for helping us make it all possible. 


Whether you’ve been a GLITCH champion since 2009 (TPG Secrets 👊) or just recently joined the family, thanks for being a part of this adventure with us. On behalf of the entire GLITCH team, I want to thank you for coming along for the ride. We can’t wait to share what’s coming up next.

Evva Kraikul, Founder & Creative Director of GLITCH.