Birthday Bash 8th Ed. Highlights

Last Saturday, over 170 friends and family celebrated 8 years of rad events, experimental programs, and, most importantly, the hella inspiring community of game makers and enthusiasts at our 90’s inspired Birthday Bash.

But 90s throwback tunes weren’t all we were dropping — there were some BIG announcements about our programs and the future of GLITCH, along with a smorgasborg of activities all night long. Get caught up on, or relive, the night’s biggest highlights below.


What’s a birthday without presents? But we like breaking some rules, so with a little help from our friend Ben Hanson from Game Informer, we raffled out 40 gifts to our party pals who tore into them on stage. What did folks get? An ultra random mix of items from our office including xbox 360s, tons of game swag, Pizza Roll vouchers, ethernet cables, and even our lost and found box. Hey, we never said they’d be ‘good’ presents, but we all had a blast.

GlitchCon 2018

GlitchCon is changing dates and will be happening in Fall 2018! We’ll be returning to the Soap Factory and are working with our partners over there to finalize a date after their extensive remodel is complete. We’ll keep you all informed as details are confirmed. But until then, enjoy this killer art created by Ty Burks.

Board of Directors

This past year we applied for our official 501(c)3 status, and with it comes our founding Board of Directors. During the Birthday Bash, the Board stepped on stage to introduce themselves. Meet the Board right here, and feel free to say hi or chat with them at future events.

New Programs

Since the early days, GLITCH has explored the offbeat, the experimental, and the often unexpected ways to empower game makers. Moving forward, we’re going to continue to do just that. To do so, we will be adding a couple new programs including:

The Fellowship Program provides an opportunity for individual game makers to take the lead on curated projects, refine their craft, and showcase their work to the public, all while receiving guidance from experienced game makers.

You may have seen us testing out this program over the past year in collaboration with The Minnesota State Arts Board, The Minnesota Orchestra Hall, and The Minneapolis Institute of Arts!

The Start-Up Studio equips game makers to make games their business. Whether exploring games as a side gig or full time, we’ll provide tailored, one-on-one sessions and access to resources + our network of partners so game makers can pursue their passion. All at no cost thanks to a generous grant from the City of Minneapolis.

These projects are all made possible by the support of City of Minneapolis and the Minnesota Department of Employment and Economic Development.

Fellowship Project | Organ Temple by Sara Ferret

Fellowship Project | Boji by Abdiwak Yohannes

Independent Game Label

We are beyond excited to launch GLITCH as the first, and only, independent game label that provides players with debut and experimental titles, while empowering game makers through community-driven programs.

Thanks to our amazing partners, GLITCH is in a unique position to invest in the offbeat, experimental, and debut titles from emerging game makers. For our initial titles, we’re keepin’ it local, supporting Optica by Graveck Interactive and HyperDot by Tribe Games. Expect to hear a lot more about these projects and the label in the near future.

HyperDot by Charles McGregor of Tribe Games

Optica by Graveck Interactive
(Left to right | Farzan Fatemi, Nick Miller, Matt Gravelle, Troy Strand)