POWER LEVELING at the Game Developers Conference, 2017
We’re back and are thrilled to announce year two of Power Leveling, GLITCH’s professional development program for the Game Developers Conference (GDC) 2017 in San Francisco, California. Are you an emerging game maker eager to connect and learn more about the field? If so, then Power Leveling is going to help you get to GDC and make the most of your time at the event.
How it Works
Six Guilds will be traveling to GDC this year with the help of the Power Leveling Program. Each Guild will consist of one Guild Leader and three Guild Members, all of whom will receive a complimentary All-Access Badge to GDC 2017 (each valued at $2,095 USD) courtesy of the GDC Scholarship Program.
Guild Leaders are responsible for scheduling 2-3 adventures at GDC for Guild Members to participate in, ranging from lunch meetups, intimate company site visits, or invitations to exclusive gatherings. Guild Leaders will also act as a point of contact for Guild Members; from sharing conference tips before departure to answering questions at GDC, they will have your back!
Lead Software Developer | BioWare, a division of Electronic Arts
Senior Game Generalist Engineer with 16 years of professional experience. Worked directly on 14 shipped, multi-generation titles on 10 different platforms including Battlefield 4, NFS: Rivals, PVZGW, DA:I and SWTOR: Knights of the Fallen Empire. Graduated from Weber State University in 1999 with a BS in Computer Science.
Director of UX | Epic Games
With PhD in Psychology from the University of Paris 5 Sorbonne, Celia brings her expertise in cognitive development and research to digital games. She has worked at Vtech, LucasArts, and Ubisoft on franchises including Assassin’s Creed, Far Cry, and Watch Dogs. Currently Celia is working on Paragon and Fortnite.
Game Designer | Culture Shock Studios
Cynthia makes fun and challenging games that change the way people think and feel. She is currently working on We Are Chicago, an empathy game highlighting the realities of South Side Chicago. Previously she worked at Disney Interactive Studios on Disney Infinity and the Avengers Initiative. Cynthia holds a BA in Game Design from Columbia College Chicago.
Co-Founder & Lead Programmer | Butterscotch Shenanigans
Seth Coster is a co-founder of Saint Louis-based studio Butterscotch Shenanigans, where he is the lead game programmer and one of many game designers. With a background in finance, Seth is also responsible for many of the studio’s business aspects. Since Seth began learning to program in 2010, he has published over a dozen games, built dozens of jam games, and scrapped over 200 prototypes.
Producer | Riot Games
With three years of shipping products and projects to players globally for Riot Games and ten years robust production experience, Nicole Smith enjoys solving complex, multi-scale problems. Nicole shares her passion for education and empowerment through mentoring and volunteering, including teaching with Junior Achievement, founding nerd meetup groups, building curriculum for panels, and starting resume review classes for aspiring gaming applicants.
Co-Founder & Business Boss | Butterscotch Shenanigans
Adam is a co-founder of St. Louis-based studio Butterscotch Shenanigans that is best known for it’s recent cross-platform success, Crashlands. Using the science, statistics, and programming expertise he developed during his Cell Biology PhD, Adam primarily focuses on building software tools and web infrastructure to boost the studio’s effectiveness. Adam is passionate about questioning and improving the processes that go into making and selling games.
Guild Members are:
- Emerging creative technologists pursuing digital games with 0-6 years of professional experience who are 18+. Previous applicants have ranged from individuals with high school degrees + bootcamp experience, up-and coming independent game makers, to PhDs who have been in major technology companies looking to begin their journey into digital games.
- Driven to make the most of their time at GDC; from attending workshops and conference events to initiating conversations and meetings with industry professionals, you have created a jam-packed schedule tailored to your specific goals but know that being flexible is key.
Guild Members will:
- Impress us with the breadth and depth of their portfolio.
- Be responsible team players who arrive on time to guild adventures and pursue goals while helping guildmates along the way.
- Connect with Guild Leaders, professionals, and conference attendees through their talent, goals, and enthusiasm.
- Share their Power Leveling experience with GLITCH through an essay or an on-site interview at GDC.
GDC will take place February 27 – March 3, 2017 at the Moscone Center in San Francisco. It’s the world’s largest and longest-running game industry event, featuring over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics.
Travel costs (airfare, accommodations, food, etc.–which can run upwards of $1,000 USD) are still your responsibility. We realize this can be a significant barrier to your participation, even with the pass covered. We encourage you to apply even if you’re not sure you’ll be able to afford the related expenses, as we will support group fundraising activities and assist in the search for travel stipends to help offset them.
How to Apply
Applications will be accepted online from 11:59 a.m. on December 28, 2016 to 11:59 a.m. on January 18, 2017. All applicants will be notified of their status by January 25, 2017. A panel of GLITCH staff and committee members will review all applications submitted then guild leaders will be interviewing the final selection.
We especially encourage submissions from women, people of color, members of the LGBT community, and those living with disabilities.