POWER LEVELING at the Game Developers Conference, 2018
We’re back and are thrilled to announce year three of Power Leveling, GLITCH’s professional development program for the Game Developers Conference (GDC) 2018 in San Francisco, California. Are you an emerging game maker eager to connect and learn more about the field? If so, then Power Leveling is going to help you get to GDC and make the most of your time at the event.
How it Works
Six Guilds will be traveling to GDC this year with the help of the Power Leveling Program. Each Guild will consist of one Guild Leader and two Guild Members, all of whom will receive a complimentary All-Access Badge to GDC 2018 (each valued at $2,095 USD) courtesy of the GDC Scholarship Program.
Guild Leaders are responsible for scheduling 2-3 adventures at GDC for Guild Members to participate in, ranging from lunch meetups, intimate company site visits, or invitations to exclusive gatherings. Guild Leaders will also act as a point of contact for Guild Members; from sharing conference tips before departure to answering questions at GDC, they will have your back!
Co-Founder & Graphics Engineer | Binomial
Stephanie Hurlburt is an entrepreneur who combined her passion for math, graphics, and optimization into a business. She co-founded Binomial, the software company behind the popular image/texture compressor Basis. Stephanie previously worked as a Graphics Engineer on Oculus Medium, an immersive VR art creation tool, and as a Graphics Programmer at Unity Technologies.
Audio Director & Composer | Supergiant Games
Darren Korb is the award-winning composer and Audio Director for Supergiant Games. He is a one-man band, responsible for sound design, voice direction, and music composition for all of Supergiant’s titles. His scores for Bastion, Transistor, and Pyre have earned dozens for nominations and awards. He is also the 2010 national Rock Band champion.
Lead UI Designer | Disney / Lucasfilm Games
Mike is the Lead UI Designer at Disney/Lucasfilm Games, where he is currently working on Star Wars Rivals, a mobile free to play shooter. He also worked on Star Wars Commander and helped support multiple Star Wars, Marvel and Disney mobile titles. Mike enjoys the entire process of creating game UI from concept to completion, and is dedicated to building tools and processes that enable faster design iteration.
Lead Artist | Campo Santo
Jane Ng is the Lead Artist at Campo Santo and specializes in environment and lighting. She created art for the award-winning title Firewatch, and is currently working on In the Valley of Gods. Jane previously worked as a Senior Artist at Double Fine Productions on The Cave, Stacking, and Brütal Legend, as well as at Electronic Arts on Spore, Godfather, and Return of the King.
Gameplay Engineer | Monster Games
Aubrey Scott is a Gameplay Engineer at Monster Games, a Master of Entertainment Technology from Carnegie Mellon University, a Randy Pausch Scholar, a GGJ Judge’s Choice Award Winner, and a Kilmore Girl skating for North Star Roller Derby. She aims to improve the world through games by breaking down barriers and enabling people to engage with tough and personal topics through games.
Senior Tech Programmer | Techland
Balázs Török is a Senior Tech Programmer at Techland, one of the largest game development studios in Poland. He has more than 10 years of experience in the games industry. Balázs learned the ropes at Hungarian companies by making smaller titles and then moved to Poland to work on The Witcher series. He was the Lead Engine programmer on The Witcher 3 and now he is working at Techland on another promising project.
Guild Members are:
- Emerging creative technologists pursuing digital games with 0-6 years of professional experience who are 18+. Previous applicants have ranged from individuals with high school degrees + bootcamp experience, up-and coming independent game makers, to PhDs who have been in major technology companies looking to begin their journey into digital games.
- Driven to make the most of their time at GDC; from attending workshops and conference events to initiating conversations and meetings with industry professionals, you have created a jam-packed schedule tailored to your specific goals but know that being flexible is key.
Guild Members will:
- Impress us with the breadth and depth of their portfolio.
- Be responsible team players who arrive on time to guild adventures and pursue goals while helping guildmates along the way.
- Connect with Guild Leaders, professionals, and conference attendees through their talent, goals, and enthusiasm.
- Share their Power Leveling experience with GLITCH through an essay or an on-site interview at GDC.
GDC will take place March 19 – March 23, 2018 at the Moscone Center in San Francisco. It’s the world’s largest and longest-running game industry event, featuring over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics.
Travel costs (airfare, accommodations, food, etc.–which can run upwards of $1,000 USD) are still your responsibility. We realize this can be a significant barrier to your participation, even with the pass covered. We encourage you to apply even if you’re not sure you’ll be able to afford the related expenses, as we will support group fundraising activities and assist in the search for travel stipends to help offset them.
How to Apply
Applications will be accepted online from 2:00 p.m. CST on January 23, 2018 to 11:59 p.m. CST on February 7, 2018. All applicants will be notified of their status by February 23, 2018. A panel of GLITCH staff and committee members will review all applications submitted and interview selected finalists, then guild leaders will be interviewing and making the final selection.
We especially encourage submissions from women, people of color, members of the LGBT community, and those living with disabilities.