GLITCH’s Immersion Program is a 2-week intensive course that embeds classrooms in digital game companies, public institutions, and universities. Cohorts travel around the northern region to learn about the game development process while gaining exposure to opportunities and receiving valuable mentorship.

GUIDES

Kara Centell-Dunk

Kara Centell-Dunk

Game Developer, Fantasy Flight Games

Kara Centell-Dunk is a game developer at Fantasy Flight Games. She has worked on such tabletop games as Descent: Journeys in the Dark Second Edition and the app-integrated Mansions of Madness Second Edition. She is also a member of the story group responsible for consistent world-building in the Runebound IP.

Andy Fischer

Andy Fischer

Game Designer, Fantasy Flight Games

Andrew Fischer is a game designer who has worked on RPGs, miniatures games, and app-integrated board games for over seven years. He has worked on properties including Star Wars and Warhammer 40,000.

Matt Gravelle

Matt Gravelle

Founder, Graveck

Matt is the Founder and Chief Production Director of Graveck Interactive. He has worked on original studio games, including the award-winning Strata, and licensed projects from organizations like Disney, Cartoon Network, Nickelodeon, and Warner Bros.

Michelle Hoffman

Michelle Hoffman

Public Relations Manager, GAGE

Michelle is a Public Relations Manager at Minneapolis marketing agency Gage who got her start on the West Coast in video games. What started out as a job turned into a passion for interactive entertainment and a career in helping dozens of video games, from indie mobile games to MMORPG’s, get noticed. She’s done it all!

Evva Kraikul

Evva Kraikul

Executive Director, GLITCH

Evva Kraikul is the Executive Director and Co-Founder of GLITCH. With 6+ years of experience, Evva has worked alongside over 50 major technology and gaming industry partners such as Microsoft, Blizzard Entertainment, Riot Games, ASUS, Valve & 3M to develop games, design programming, and launch national initiatives. She studied Neuroscience & Psychology at the University of Minnesota, Twin Cities.

Katrina Ostrander

Katrina Ostrander

Story Manager, Fantasy Flight Games

Katrina Ostrander is the story manager at Fantasy Flight Games, where she is responsible for the development of FFG’s proprietary IPs including Android, Arkham Horror, Legend of the Five Rings, and Runebound. She has worked on dozens of tabletop roleplaying game products and sci-fi and fantasy tie-in novels. She blogs about RPGs and writing on Geek & Sundry and TripleCrit.com.

Bree Powers

Bree Powers

Games Writer

Freelance Writer for Seventh Sphere Publishing (Open Legend RPG) and Rite Publishing (Pathfinder). Her previous credits with game companies include Fantasy Flight Games and Blizzard Entertainment. Writer, Gamer, Book Worm, and Northern Shaolin Martial Artist.

Aubrey Scott

Aubrey Scott

Gameplay Engineer, Monster Games

Aubrey Scott is a Gameplay Engineer at Monster Games, a Master of Entertainment Technology from Carnegie Mellon University, a Randy Pausch Scholar, a GGJ Judge’s Choice Award Winner, and a Kilmore Girl skating for North Star Roller Derby. She aims to improve the world through games by breaking down barriers and enabling guests to engage with tough and personal topics.

Rawson Stovall

Rawson Stovall

Game Designer, Concrete Software

Video game journalism pioneer & video game producer / designer. Stops at Concrete Software, EA, Activision, Sony & MGM. Guest on The Tonight Show.

Nicolaas VanMeerten

Nicolaas VanMeerten

Senior Programs Director, GLITCH

Nicolaas VanMeerten is the Senior Programs Director and Co-Founder at GLITCH. He is a fourth year Ph.D. student in the Educational Psychology program at the University of Minnesota, Twin Cities. Nic is a data scientist by trade and his research focuses on studying how to enhance and assess learning in video game environments.

Ty Burks

Ty Burks

Pixel Farm

Ty has worked in the games industry for just under a decade, most recently at Owlchemy Labs creating Job Simulator and Rick & Morty VR – as well as working on EleMetals for his own company, Wallride.

ELIGIBILITY & REQUIREMENTS

GLITCH’s Immersion Program is open to the public and limited to 15 seats per cohort. Eligible applicants must meet the following criteria:

  • Must be at least 18 years old to apply.
  • Write a 300 word essay or record a 60 second video describing your interest in the program and why you would be a good candidate.
  • Submit the application by Monday November 20th, 2017, at 5:00pm CST.
  • Participate in a half-hour interview online after submitting your application, during round-two of the review process.

Requirements

  • Accepted individuals must be able to attend all sessions within the series, which will be held between January 2, 2018 – January 17, 2018 during evenings and weekends.
  • Access to a laptop computer to bring to cohort workshops is required. If you do not have a laptop, contact nic@glitch.mn before applying and we will make every effort to secure equipment for you.
  • The program fee is $250. However, no one should assume that the Immersion Program is out of reach for financial reasons. If you would like to discuss financial assistance, please contact Nicolaas VanMeerten (nic@glitch.mn).

Any questions about the program should be directed to Nicolaas VanMeerten (nic@glitch.mn).

Let's Explore Together

Registration closes on Friday, November 17 at 5:00pm CST.

PAST CAPSTONE PROJECTS
INSIGHT

INSIGHT

Insight is a first-person puzzle platformer where you explore the global myth of the theft of fire. Discover a world absent of color you must fill.

Smile Simulator

Times are tough. Happiness is such hard work today. You just have to keep smiling! Sadness will creep in, and your mouth and eyes will droop if you don’t keep working those face muscles. As the days progress, it becomes harder and harder to keep smiling. If you over-smile, your face will become contorted and people will be off-put by your hideous attempt to look happy.

Talker Stalker

Talker/Stalker is a game about conversation—about going on dates while a friend sits on the sidelines, reading your date’s social media pages and feeding you responses to their questions. The object of the game is to get a second date by conversing with your date in a manner that reflects their likes and dislikes.

ALL CAPSTONE PROJECTS

Check out the rest of the games that have been made through the Immersion Program on our itch.io page.

This activity is made possible by the voters of Minnesota through a grant from the Metropolitan Regional Arts Council, thanks to a legislative appropriation from the arts and cultural heritage fund.