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Hello Player

Hello Player is a story-driven talk show for people who want an honest look at making a video game.

Hello Player shares the journey of two founders who join forces to make and launch a video game. Sit down with Evva Karr, CEO of GLITCH, as she and her fellow studio directors discuss the triumphs and turmoil throughout their game development adventure together.

 

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Season 1 | Charles McGregor, Founder of Tribe Games

Game:

HyperDot

Length:

30-45mins

Airs:

Weekly

Duration:

10 Episodes

Episode 01. Meet Charles McGregor

Evva and Charles talk about the first time they met, share stories about the games they made as kids, and reminisce about a school project that goes by the name of Anti-Piracy.

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Episode 02. Choosing each other

Evva and Charles share how HyperDot almost didn’t happen by diving straight into the tough experience of signing.

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Episode 03. Making People Feel Things About Shapes

How did Charles make all those dang levels in HyperDot anyways? In this episode, Evva and Charles discuss this question and more, as they talk about crafting HyperDot’s design.

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Episode 04. Redefining “Hard Mode”

Evva and Charles talk about the highly contentious topic of difficulty when designing HyperDot with special guest, Nicolaas VanMeerten (Director of Insights at GLITCH).

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Episode 05. One Prius, One Dream

Evva, Charles, and two guests, Holly Harrison (Marketing Manager at GLITCH) and Nicolaas VanMeerten (Director of Insights at GLITCH), recount stories from being on the road while showing HyperDot all over the country. Hear them talk Keanu Reeves, [email protected], ghost towns, and more on this world tour of an episode.

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Episode 06. Why Does No One Understand Me?

Evva and Charles reflect on the challenges of communicating an artistic vision to the audience, and how the they worked together to clarity to HyperDot.

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Episode 07. Falling into Accessibility 

The story of how HyperDot stumbled down the accessibility rabbit hole.

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Episode 08. One Man Band

In this episode, Evva and Charles discuss what it takes to make a game with a team of one. Hear more about Charles’ personal journey as he reflects on what he could and couldn’t do by himself, and how that challenged his definition of solo development.

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Episode 09. Just A Learning Experience

In today’s episode, Evva and Charles are joined by GLITCH’s director of insights, Nicolaas VanMeerten to talk about making achievements for HyperDot. 

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Episode 10. Releasing HyperDot and the Road Ahead

Charles, Evva, and the rest of the GLITCH team shipped HyperDot! But what happens now? Evva and Charles talk about the stresses behind releasing a game, get a little nostalgic, and reflect on what the future looks like in the final episode of Hello Player.

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