Who We Are

GLITCH promotes the exploration of digital games as a culture, career, and creative practice. We’re a community driven arts and education center for emerging game makers with ongoing programs, events, residencies, and grants.

Our organization supports emerging creators, makers, thinkers, and doers of new work in digital games whose developing voices reveal significant potential and:

  • who are not recognized as established by other creators, curators, producers, and critics.
  • who take risks and embrace challenges in their approach to creation, production, & promotion
Mission, Values, & Goals

Cultivate Community

Culture is key. We bring together cross-sector leaders, educators, students, entrepreneurs, developers, and artists then challenge them to produce new digital creations. We believe that culture and collaboration are key to driving innovative solutions.

Foster Experiential Learning

Learning about games should be fun and accessible. Our programs educate creative technologists with vital skills for the digital age. Our speakers, instructors, & mentors come from the most advanced organizations from around the nation.

Explore Opportunities

Games are a medium of discovery that connects players and makers to exciting new worlds. GLITCH is committed to helping individuals find opportunities to develop their voices and explore the potential of games as a
creative platform.

Drive Social Change

Games have unlimited potential to teach, inspire, and provide meaningful social interactions for everyone. We’re doing our part by sparking conversations on tough issues, bringing in diverse perspectives, and working alongside forward-thinking partners.
Evva Kraikul

Evva Kraikul

Founder | Creative Director

Evva Kraikul is the Founder and Creative Director of GLITCH. With 10+ years of experience, Evva has worked alongside over 50 major technology and gaming industry partners such as Microsoft, Blizzard Entertainment, Riot Games, ASUS, Valve & 3M to develop games, design programming, and launch national initiatives. She studied Neuroscience & Psychology at the University of Minnesota, Twin Cities.

Email Address: evva @ glitch.mn

Nicolaas VanMeerten

Nicolaas VanMeerten

Founder | Director of Insights

Nicolaas VanMeerten is the Director of Research and Co-Founder at GLITCH. Nicolaas has a background in data science and user experience research. He is also working on a PhD in Educational Psychology where he is studying how to assess learning in video games.

Email Address: nicolaas @ glitch.mn

Sharon Fischlowitz

Sharon Fischlowitz

Board Chair

Sharon Fischlowitz is a public interest lawyer whose scholarship focuses on the social justice applicability and use of the early medieval legal texts of the barbarians. She received her law degree from William Mitchell College of Law and currently practices at the Sussman + Parkhurst firm. Sharon currently serves on the board of the Lexington-Hamline Community Council, and previously on the staffs of Equal Justice Works, the Institute of Advanced Study, Minnesota Justice Foundation, and more.
Stephen Guy

Stephen Guy

Assistant Board Chair

Stephen is an assistant professor in the Department of Computer Science and Engineering at the University of Minnesota. His work on motion planning has been licensed for use in games and virtual environments by Relic Entertainment and Electronic Arts. Stephen received his Ph.D. in Computer Science in 2012 from the University of North Carolina – Chapel Hill with support from fellowships from Google, Intel, and the UNCF.
Allison Salmon

Allison Salmon

Board Secretary

Allison Salmon has been a developer in the video game industry for over 15 years. Starting as a software engineer, Allison has worked at companies of all sizes from AAA to tiny indie. She currently works at Flippfly creating PC, mobile, and console games. When not creating games, she spends time knitting and exploring the great outdoors with her husband and two kids.
Andrew Fischer

Andrew Fischer

Board Treasurer

Andrew is the board and card game manager at Fantasy Flight Games, a hobby-market board game publisher centered in Roseville, Minnesota. His team works on app-integrated board games that combine digital and tabletop games in new and exciting ways. Across his career as a game designer, Andrew has worked with companies including Lucasfilm, Bethesda, and Games Workshop.