Who We Are
Our organization supports emerging creators, makers, thinkers, and doers of new work in digital games whose developing voices reveal significant potential and:
- who are not recognized as established by other creators, curators, producers, and critics.
- who take risks and embrace challenges in their approach to creation, production, & promotion
Foster Experiential Learning
Drive Social Change
Founder | Creative Director
Evva Kraikul is the Founder and Creative Director of GLITCH. With 10+ years of experience, Evva has worked alongside over 50 major technology and gaming industry partners such as Microsoft, Blizzard Entertainment, Riot Games, ASUS, Valve & 3M to develop games, design programming, and launch national initiatives. She studied Neuroscience & Psychology at the University of Minnesota, Twin Cities.
Email Address: evva @ glitch.mn
Director of Research
Nicolaas VanMeerten is the Director of Research and Co-Founder at GLITCH. He is a fourth-year Ph.D. student in the Educational Psychology program at the University of Minnesota, Twin Cities. Nic is a data scientist by trade and his research focuses on studying how to enhance and assess learning in video game environments.
Email Address: nicolaas @ glitch.mn
Board ChairSharon Fischlowitz is a public interest lawyer whose scholarship focuses on the social justice applicability and use of the early medieval legal texts of the barbarians. She received her law degree from William Mitchell College of Law and currently practices at the Sussman + Parkhurst firm. Sharon currently serves on the board of the Lexington-Hamline Community Council, and previously on the staffs of Equal Justice Works, the Institute of Advanced Study, Minnesota Justice Foundation, and more.
Assistant Board ChairStephen is an assistant professor in the Department of Computer Science and Engineering at the University of Minnesota. His work on motion planning has been licensed for use in games and virtual environments by Relic Entertainment and Electronic Arts. Stephen received his Ph.D. in Computer Science in 2012 from the University of North Carolina – Chapel Hill with support from fellowships from Google, Intel, and the UNCF.
Board SecretaryAllison Salmon has been a developer in the video game industry for over 15 years. Starting as a software engineer, Allison has worked at companies of all sizes from AAA to tiny indie. She currently works at Flippfly creating PC, mobile, and console games. When not creating games, she spends time knitting and exploring the great outdoors with her husband and two kids.
Board TreasurerAndrew is the board and card game manager at Fantasy Flight Games, a hobby-market board game publisher centered in Roseville, Minnesota. His team works on app-integrated board games that combine digital and tabletop games in new and exciting ways. Across his career as a game designer, Andrew has worked with companies including Lucasfilm, Bethesda, and Games Workshop.