Who We Are
GLITCH promotes the exploration of digital games as a culture, career, and creative practice. We’re a community driven arts and education center for emerging game makers with ongoing programs, events, residencies, and grants.
Our organization supports emerging creators, makers, thinkers, and doers of new work in digital games whose developing voices reveal significant potential and:
- who are not recognized as established by other creators, curators, producers, and critics.
- who take risks and embrace challenges in their approach to creation, production, & promotion
Mission, Values, & Goals
Culture is key. We bring together cross-sector leaders, educators, students, entrepreneurs, developers, and artists then challenge them to produce new digital creations. We believe that culture and collaboration are key to driving innovative solutions.
Foster Experiential Learning
Learning about games should be fun and accessible. Our programs educate creative technologists with vital skills for the digital age. Our speakers, instructors, & mentors come from the most advanced organizations from around the nation.
Games are a medium of discovery that connects players and makers to exciting new worlds. GLITCH is committed to helping individuals find opportunities to develop their voices and explore the potential of games as a
Drive Social Change
Games have unlimited potential to teach, inspire, and provide meaningful social interactions for everyone. We’re doing our part by sparking conversations on tough issues, bringing in diverse perspectives, and working alongside forward-thinking partners.
MEET OUR TEAM
Executive Director | Creative Director
Evva Kraikul is the Executive Director and Co-Founder of GLITCH. With 6+ years of experience, Evva has worked alongside over 50 major technology and gaming industry partners such as Microsoft, Blizzard Entertainment, Riot Games, ASUS, Valve & 3M to develop games, design programming, and launch national initiatives. She studied Neuroscience & Psychology at the University of Minnesota, Twin Cities.
Email Address: Evva @ glitch.mn
Director of Research
Nicolaas VanMeerten is the Director of Research and Co-Founder at GLITCH. He is a fourth-year Ph.D. student in the Educational Psychology program at the University of Minnesota, Twin Cities. Nic is a data scientist by trade and his research focuses on studying how to enhance and assess learning in video game environments.
Email Address: Nic @ glitch.mn
Director of Operations
As the Director of Operations, Katie Simning oversees the day-to-day operations and residency programs at GlitchHQ. She brings over nine years of management experience from the service industry to the role. Katie joined the GLITCH team in 2013 and holds two degrees from the University of Wisconsin, River Falls in marketing communications and English.
Email Address: Katie @ glitch.mn
BOARD OF DIRECTORS
Sharon Fischlowitz is a public interest lawyer whose scholarship focuses on the social justice applicability and use of the early medieval legal texts of the barbarians. She received her law degree from William Mitchell College of Law and currently practices at the Sussman + Parkhurst firm. Sharon currently serves on the board of the Lexington-Hamline Community Council, and previously on the staffs of Equal Justice Works, the Institute of Advanced Study, Minnesota Justice Foundation, and more.
Assistant Board Chair
Stephen is an assistant professor in the Department of Computer Science and Engineering at the University of Minnesota. His work on motion planning has been licensed for use in games and virtual environments by Relic Entertainment and Electronic Arts. Stephen received his Ph.D. in Computer Science in 2012 from the University of North Carolina – Chapel Hill with support from fellowships from Google, Intel, and the UNCF.
Allison Salmon has been a developer in the video game industry for over 15 years. Starting as a software engineer, Allison has worked at companies of all sizes from AAA to tiny indie. She currently works at Flippfly creating PC, mobile, and console games. When not creating games, she spends time knitting and exploring the great outdoors with her husband and two kids.
Andrew is the board and card game manager at Fantasy Flight Games, a hobby-market board game publisher centered in Roseville, Minnesota. His team works on app-integrated board games that combine digital and tabletop games in new and exciting ways. Across his career as a game designer, Andrew has worked with companies including Lucasfilm, Bethesda, and Games Workshop.