Meet the Team
Founder | Creative Director
Evva Kraikul is the Founder and Creative Director of GLITCH. With 10+ years of experience, Evva has worked alongside over 50 major technology and gaming industry partners such as Microsoft, Blizzard Entertainment, Riot Games, ASUS, Valve & 3M to develop games, design programming, and launch national initiatives. She studied Neuroscience & Psychology at the University of Minnesota, Twin Cities.
Founder | Director of Insights
Nicolaas VanMeerten is the Director of Insights and Co-Founder at GLITCH. Nicolaas has a background in data science and user experience research. He is also working on a PhD in Educational Psychology where he is studying how to assess player behavior and learning in video games.
Holly is GLITCH’s fierce Marketing Manager focusing on communications and indie publishing efforts. She bring over 10 years of experience in marketing communications from the public sector with organizations like Planned Parenthood to creative projects such as Paper Darts, an arts and literary magazine.
Sarah Huisken is an Emmy Award winning artist at GLITCH. With roots as a storyboard artist, she leads the development on character design, UI art, and GLITCH’s product design in the studio.
Board of Directors
Sharon Fischlowitz is a public interest lawyer whose scholarship focuses on the social justice applicability and use of the early medieval legal texts of the barbarians. She received her law degree from William Mitchell College of Law and currently practices at the Sussman + Parkhurst firm. Sharon currently serves on the board of the Lexington-Hamline Community Council, and previously on the staffs of Equal Justice Works, the Institute of Advanced Study, Minnesota Justice Foundation, and more.
Assistant Board Chair
Stephen is an assistant professor in the Department of Computer Science and Engineering at the University of Minnesota. His work on motion planning has been licensed for use in games and virtual environments by Relic Entertainment and Electronic Arts. Stephen received his Ph.D. in Computer Science in 2012 from the University of North Carolina – Chapel Hill with support from fellowships from Google, Intel, and the UNCF.
Allison Salmon has been a developer in the video game industry for over 15 years. Starting as a software engineer, Allison has worked at companies of all sizes from AAA to tiny indie. She currently works at Flippfly creating PC, mobile, and console games. When not creating games, she spends time knitting and exploring the great outdoors with her husband and two kids.
Andrew is the board and card game manager at Fantasy Flight Games, a hobby-market board game publisher centered in Roseville, Minnesota. His team works on app-integrated board games that combine digital and tabletop games in new and exciting ways. Across his career as a game designer, Andrew has worked with companies including Lucasfilm, Bethesda, and Games Workshop.