Chat with other guests and enjoy some complimentary snacks and refreshments before we dive into this month’s discussion.


Meet this month’s facilitator, Jordan Manuszak, who will kick off August’s discussion of “Storytelling: Narrative and Game Mechanics.”


Share your thoughts, ask questions, and hear what everyone else thinks. Check out the suggested media titles below if you’re unfamiliar with the topic or would like to learn more!

Topic Selection

Add your topic ideas to the list or volunteer to facilitate next month’s discussion. The next facilitator will select September’s topic from the list!

Suggested Media

Art design and game mechanics can tell better stories than dialogue

In this piece on Polygon, Alexa Ray Corriea talks to several game makers about their thoughts on narrative, mechanics, and what titles successfully share their story without relying on dialogue.

Reading Time: 4-5 minutes

The war between narrative and game mechanics

This article on Endgaget explores the dissonance between World of Warcraft’s narrative of peace-seeking characters and the main game mechanics of never-ending conflict between factions.

Reading Time: 7-9 minutes

Narrative Mechanics - How Missile Command Tells a Story

The Extra Credits team dives into one of their favorite classic arcade games, Missile Command, to showcase how mechanics can be the primary vehicle of narrative.

Watching Time: 6:52 minutes

Building Game Mechanics to Elevate Narrative in Oxenfree

In this 2017 GDC talk, Night School Studios co-founder Sean Krankel, discusses how story and mechanics informed their narrative design process when creating the supernatural thriller Oxenfree.

Watching time: 30:53 minutes

Jordan Manuszak

Jordan Manuszak


A 27-year-old MN native on his first few steps towards a career in game development, Jordan comes from the world of IT sales and realized his true calling while networking with local game devs at a recent GLITCH PLAY/TEST. He is passionate about language-learning games, as well as games that help challenge youth. Jordan emphasizes the importance of simplicity in design and storytelling mechanics as a means to capturing great gaming experiences. Currently he is spending way too much time playing Stardew Valley, going to MN United soccer games, and eating tacos.


GlitchHQ is located on the corner of Riverside Ave and 19th Ave S. There is limited free street parking available, as well as nearby meters and pay lots. Street meters are free starting at 6pm. Unable to stay for the entire discussion? Feel free to drop in when you can! Let us know you’ll be joining us with an RSVP.