JOB POSTINGS

Game Developer

Position at Leder Games in Twin Cities, MN

Assist Leder Games with design and development of board games, prototyping, and marketing efforts. This position has future opportunities to travel, demo at conventions, and grow to lead a line of games.

Additional information & application

Submitted by Katie Simning

Instructional Writer - Contract

Position at Allen Interactions in St.Paul.

Write and edit content with team and clients through all stages of a project (analysis, design, prototyping, production and QA), generate creative solutions for eLearning applications, and assist with project design.

Additional information & application

Submitted by Michael Wang

Web App Developer

Position at Asmodee NA in Roseville

This position is responsible for the creation and maintenance of  web applications including internal testing, handling bugs, providing technical support, and working with teams to develop applications and tools.

Additional information & application

Submitted by Katie Simning

Video Game Tester

Position at Activision Blizzard in Eden Prairie

This role is responsible for testing pre-release video games and verifying functionality, performance, 1st Party (Sony, Microsoft, Nintendo) compliance, usability/playability, and hardware/software compatibility.

Additional information & application

Submitted by Katie Simning.

Marketing and Production Game Artist

Position at Perblue in Madison, WI.

The Marketing and Production Game Artist is responsible for producing cohesive and compelling digital marketing assets that will be used in marketing media buys to promote our games to millions of people, as well as assisting in the creation of in-game 2D and 3D assets.

Additional information & application

Submitted by Katie Simning

3D Artist / Animator

Position at ImmerGen Studio in Minneapolis.

 3d graphics & animations for corporate training & marketing projects including gamification training.
1-2 years with 3d Studio Max / Maya / Blender
1-2 years working with Unity3d
Portfolio of professional work requested

Additional information & application

Submitted by Paul Lyrek (careers@immergenstudios.com)

Game Programmer

Position at Humanhead Studios in Madison

Prototype gameplay experiences, implement features in C/C++, and write clean, professional, and maintainable code, as well as polish, debug, and optimize gameplay features and systems.

Additional information & application

Submitted by Katie Simning

Project Coordinator

Position at King Show Games in Minnetoka.

Serve as a liaison between all stakeholders on a project, maintain project documentation and system information, provide real time feedback on progression, and assist team members by providing assistance with various project tasks.

Additional information & application

Submitted by Holly Harrison

Data Entry Specialist

Position at Lone Wolf Development | Telecommute

Seeking a data entry specialist with knowledge of role-playing games, especially as a game master to play an active role in bringing adventures, settings, and other content to our Realm Works product and its users.

Additional information

Submitted by Katie Simning

Weapons Artist

Position at Raven in Middleton, WI.

Create high quality weapons, attachments, and equipment through modeling, texturing, or designing for in-game and promotional use, rig and implement assets into the FPS game, collaborate with Artists, Animators, and Designers to ensure the best player experience

Additional information & application

Submitted by Katie Simning

Media Artist

Position at Allen Interactions in St.Paul.

Create user interfaces, craft media elements, and execute a creative vision that will make the difference between just another boring e-learning course and one that is engaging and exciting to learners

Additional information & application

Submitted by Michael Wang

Accounts Receivable

Position at Cokem International in Shakopee

This position will perform ongoing reconciliation and monitoring of two of Cokem’s largest customers, including providing documentation to customers, identifying invoicing discrepancies, and supporting other departments as needed.

Additional information & application

Submitted by Katie Simning

Unity Programmer

Position at Filament Games in Madison, WI.

Implement game-play mechanics and complex user interfaces, troubleshoot programming defects, and document key algorithms, as well as regularly iterate and improve projects.

Additional information & application

Submitted by Katie Simning

E-Learning Interactive Developer

Position at TLS Learning in Edina

Develop engaging scenarios and simulations, build visual layouts, and collaborate to create eLearning solutions. Experience with eLearning software and LMS required.

Additional information

Submitted by Katie Simning

Visual Effects Artist

Position at Perblue in Madison, WI.

We’re looking for someone with experience working with VFX for games that will add energy to the characters and bring dynamic environments to life.

Additional information & application

Submitted by Katie Simning

Staff Accountant

Position at Allen Interactions in St.Paul.

This position has 6 core functions: handling project accounting; processing accounts payable; filing contract and project paperwork; tracking and recording commissions; end of the month accounting and reconciliations; and special projects.

Additional information & application

Submitted by Michael Wang

Sr. Environment Artist

Position at Humanhead Studios in Madison

This position will create highly immersive, realistic 3D game environments within UE4 technology for both PC and Console platforms, oversee the development of specified areas within the game, mentor junior level artists, and R&D new development techniques that push the environmental quality bar forward.

Additional information & application

Submitted by Katie Simning

Visual / Interaction Designer

Position at Filament Games in Madison, WI.

Craft playful, highly usable interfaces and interactions. Key responsibilities: conducting user research, designing, testing, and iterating, as well as creating wireframes, paper prototypes, and motion proofs.

Additional information & application

Submitted by Katie Simning

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