Who We Are

GLITCH promotes the exploration of digital games as a culture, career, and creative practice. We’re a community driven arts and education center for emerging game makers with ongoing programs, events, residencies, and grants.

Our organization supports emerging creators, makers, thinkers, and doers of new work in digital games whose developing voices reveal significant potential and:

  • who are not recognized as established by other creators, curators, producers, and critics.
  • who take risks and embrace challenges in their approach to creation, production, & promotion
Mission, Values, & Goals

Cultivate Community

Culture is key. We bring together cross-sector leaders, educators, students, entrepreneurs, developers, and artists then challenge them to produce new digital creations. We believe that culture and collaboration are key to driving innovative solutions.
U

Foster Experiential Learning

Learning about games should be fun and accessible. Our programs educate creative technologists with vital skills for the digital age. Our speakers, instructors, & mentors come from the most advanced organizations from around the nation.

Explore Opportunities

Games are a medium of discovery that connects players and makers to exciting new worlds. GLITCH is committed to helping individuals find opportunities to develop their voices and explore the potential of games as a
creative platform.

Drive Social Change

Games have unlimited potential to teach, inspire, and provide meaningful social interactions for everyone. We’re doing our part by sparking conversations on tough issues, bringing in diverse perspectives, and working alongside forward-thinking partners.
MEET OUR TEAM
Evva Kraikul

Evva Kraikul

Executive Director | Creative Director

Evva Kraikul is the Executive Director and Co-Founder of GLITCH. With 6+ years of experience, Evva has worked alongside over 50 major technology and gaming industry partners such as Microsoft, Blizzard Entertainment, Riot Games, ASUS, Valve & 3M to develop games, design programming, and launch national initiatives. She studied Neuroscience & Psychology at the University of Minnesota, Twin Cities.

Email Address: Evva @ glitch.mn

Nic VanMeerten

Nic VanMeerten

Sr. Programs Director

Nicolaas VanMeerten is the Senior Programs Director and Co-Founder at GLITCH. He is a second year Ph.D. student in the Educational Psychology program at the University of Minnesota, Twin Cities. Nic is a data scientist by trade and his research focuses on learning behaviors in complex multiplayer video game environments.

Email Address: Nic @ glitch.mn

Katie Simning

Katie Simning

Director of Operations

As the Director of Operations, Katie Simning oversees the day-to-day operations and residency programs at GlitchHQ. She brings over nine years of management experience from the service industry to the role. Katie joined the GLITCH team in 2013 and holds two degrees from the University of Wisconsin, River Falls in marketing communications and English.

Email Address: Katie @ glitch.mn

ADVISORY COUNCIL
Andrew Reiner

Andrew Reiner

Executive Editor, Game Informer

With over 20 years of experience as the executive editor at Game Informer Magazine, Andrew’s original works have appeared in hundreds of magazines and on gameinformer.com. He manages the daily creation of original content for print, online, and digital, coordinating the work of Game Informer’s entire editorial team.
Chip Pedersen

Chip Pedersen

Studio Director, Concrete Software

Chip is the studio director for Concrete Software, a mobile game application company based in Eden Prairie. A 25 year veteran of the tech industry, Chip has held senior positions at Microsoft Game Studios and Activision. Prior to joining the gaming industry, Chip honed his skills as a Research & Development Specialist at Apple Inc. in Cupertino, California.
Stephen Guy

Stephen Guy

Assistant Professor, UMN Computer Science

Stephen is an assistant professor in the Department of Computer Science and Engineering at the University of Minnesota. His work on motion planning has been licensed for use in games and virtual environments by Relic Entertainment and Electronic Arts. Stephen received his Ph.D. in Computer Science in 2012 from the University of North Carolina – Chapel Hill with support from fellowships from Google, Intel, and the UNCF.
Sharon Fischlowitz

Sharon Fischlowitz

Program Coordinator, Institute for Advanced Study

Sharon Fischlowitz is a public interest lawyer whose scholarship focuses on the social justice applicability and use of the early medieval legal texts of the barbarians. She is the program coordinator at the Institute for Advanced Study at the University of Minnesota, and has taught poverty law as an adjunct professor at William Mitchell college of law since 2009.
MEET THE RESIDENTS
Matt Gravelle

Matt Gravelle

Owner & Chief Production Director, Graveck Interactive

Matt is the Founder and Chief Production Director of Graveck Interactive. He has worked on original studio games, including the award-winning Strata, and licensed projects from organizations like Disney, Cartoon Network, Nickelodeon, and Warner Bros.

Nick Miller

Nick Miller

Lead Programmer, Graveck Interactive

Nick is the lead programmer at Graveck Interactive. He’s worked on indie and AAA game titles across both console and handheld platforms, including Medal of Honor, Guitar Hero, and Words with Friends. In his spare time he designs tabletop games, writes, and watches bad horror movies.

Stephen McGregor

Stephen McGregor

Co-Founder & Designer, Escape Industries

Stephen is a Co-Founder and Game Designer at Escape Industries, as well as a co-host on the Nice Games Club podcast. He is currently working on Fingeance, a 4-player cooperative shoot-em-up with RPG elements. Previously he was a QA Analyst at Concrete Software.

Mark LaCroix

Mark LaCroix

Owner, Noble Robot

Mark is an artist, filmmaker, and developer whose work has appeared around the world, from Netflix and Amazon to Xbox Live. Mark is currently developing games and software as Noble Robot, as well as talking game development as a co-host on the Nice Games Club podcast.

Charles McGregor

Charles McGregor

Founder, Tribe Games

Charles is the Founder of Tribe Games. He has worked on original studio titles like Glitch in the System and contracted projects with organizations like Orchestra Hall. He is currently working on anti|piracy as well as Fingeance with the Escape Industries team.