Who We Are
GLITCH promotes the exploration of digital games as a culture, career, and creative practice. We work to educate, inspire, and equip emerging makers with the tools for success in the digital game and simulation fields.
Our organization supports emerging creators, makers, thinkers, and doers of new work in digital games whose developing voices reveal significant potential and:
- who are not recognized as established by other creators, curators, producers, and critics.
- who take risks and embrace challenges in their approach to creation, production, & promotion
Mission, Values, & Goals
Culture is key. We bring together cross-sector leaders, educators, students, entrepreneurs, developers, and artists then challenge them to produce new digital creations. We believe that culture and collaboration are key to driving innovative solutions.
Foster Experiential Learning
Learning about games should be fun and accessible. Our programs educate creative technologists with vital skills for the digital age. Our speakers, instructors, & mentors come from the most advanced organizations from around the nation.
Games are a medium of discovery that connects players and makers to exciting new worlds. GLITCH is committed to helping individuals find opportunities to develop their voices and explore the potential of games as a
Drive Social Change
Games have unlimited potential to teach, inspire, and provide meaningful social interactions for everyone. We’re doing our part by sparking conversations on tough issues, bringing in diverse perspectives, and working alongside forward-thinking partners.
MEET OUR TEAM
Executive Director | Creative Director
Evva Kraikul is the Executive Director and Co-Founder of GLITCH. With 6+ years of experience, Evva has worked alongside over 50 major technology and gaming industry partners such as Microsoft, Blizzard Entertainment, Riot Games, ASUS, Valve & 3M to develop games, design programming, and launch national initiatives. She studied Neuroscience & Psychology at the University of Minnesota, Twin Cities.
Email Address: Evva @ glitch.mn
Sr. Programs Director
Nicolaas VanMeerten is the Senior Programs Director and Co-Founder at GLITCH. He is a second year Ph.D. student in the Educational Psychology program at the University of Minnesota, Twin Cities. Nic is a data scientist by trade and his research focuses on learning behaviors in complex multiplayer video game environments.
Email Address: Nic @ glitch.mn
Director of Operations
As the Director of Operations, Katie Simning oversees the day-to-day operations and residency programs at GlitchHQ. She brings over nine years of management experience from the service industry to the role. Katie joined the GLITCH team in 2013 and holds two degrees from the University of Wisconsin, River Falls in marketing communications and English.
Email Address: Katie @ glitch.mn
Alex Chang is a Producer and Zoo Keeper of GLITCH’s annual digital games festival, GLITCH CONNECT. In a previous life, he was a Financial Analyst at Activision where was a master of forecasting and Excel spreadsheets. Alex graduated from Iowa State University with a degree in finance and also currently dabbles in building indie games.
Email Address: Alex @ glitch.mn
Executive Editor, Game Informer
With over 20 years of experience as the executive editor at Game Informer Magazine, Andrew’s original works have appeared in hundreds of magazines and on gameinformer.com. He manages the daily creation of original content for print, online, and digital, coordinating the work of Game Informer’s entire editorial team.
Studio Director, Concrete Software
Chip is the studio director for Concrete Software, a mobile game application company based in Eden Prairie. A 25 year veteran of the tech industry, Chip has held senior positions at Microsoft Game Studios and Activision. Prior to joining the gaming industry, Chip honed his skills as a Research & Development Specialist at Apple Inc. in Cupertino, California.
Assistant Professor, UMN Computer Science
Stephen is an assistant professor in the Department of Computer Science and Engineering at the University of Minnesota. His work on motion planning has been licensed for use in games and virtual environments by Relic Entertainment and Electronic Arts. Stephen received his Ph.D. in Computer Science in 2012 from the University of North Carolina – Chapel Hill with support from fellowships from Google, Intel, and the UNCF.
Program Coordinator, Institute for Advanced Study
Sharon Fischlowitz is a public interest lawyer whose scholarship focuses on the social justice applicability and use of the early medieval legal texts of the barbarians. She is the program coordinator at the Institute for Advanced Study at the University of Minnesota, and has taught poverty law as an adjunct professor at William Mitchell college of law since 2009.
Owner & Chief Production Director, Graveck Interactive
Matt is the Founder and Chief Production Director of Graveck Interactive. He has worked on original studio games, including the award-winning Strata, and licensed projects from organizations like Disney, Cartoon Network, Nickelodeon, and Warner Bros.
Lead Programmer, Graveck Interactive
Nick is the lead programmer at Graveck Interactive. He’s worked on indie and AAA game titles across both console and handheld platforms, including Medal of Honor, Guitar Hero, and Words with Friends. In his spare time he designs tabletop games, writes, and watches bad horror movies.
Co-Founder & Designer, Escape Industries
Stephen is a Co-Founder and Game Designer at Escape Industries, as well as a co-host on the Nice Games Club podcast. He is currently working on Fingeance, a 4-player cooperative shoot-em-up with RPG elements. Previously he was a QA Analyst at Concrete Software.
Owner, Noble Robot
Mark is an artist, filmmaker, and developer whose work has appeared around the world, from Netflix and Amazon to Xbox Live. Mark is currently developing games and software as Noble Robot, as well as talking game development as a co-host on the Nice Games Club podcast.