GLITCH is a nonprofit organization based at the UofMN that promotes the exploration of video games as a culture, career, and creative practice. We do this through student development and focus on offering opportunities to not only play video games but also explore the creative process behind making them.


You may have noticed that our team has been a bit quiet this summer but we promise that we're working hard on renovations, upcoming events in early August, and fine tuning the details for new programs launching this fall.   Let's go ahead and get down to the nitty gritty of GlitchHQ. I'll be tackling the programming, general operations, and answering the majority of questions that we've been receiving from the community.  

LOCATION

GlitchHQ will be...
June’s Co-Op Talk brought attendees back to their childhoods to explore game restrictions in the topic Parental Controls: To Play & Protect.   First thing was first: how much restriction did...
  I'm thrilled to announce the formation of GLITCH's new advisory council that is comprised of influential community leaders who will meet monthly to advise and shape the strategic vision for GLITCH's upcoming projects. I have tremendous admiration for each council member's body of work, and am grateful to have their superpowers aiding our team as we move forward.   Members of the advisory council will serve...
We’re currently looking for passionate, talented and ambitious individuals who take play seriously. Apply now to join this exciting group of community leaders, make an impact, and help create more opportunities to explore digital games in Minnesota. Applications due June 29th, 2015 at 1:00pm.
During GlitchCon15’s Closing Ceremony our Executive Director, Evva Kraikul, gave a quick sneak peek of GlitchHQ and we thought it was about time for an official announcement!   GlitchHQ will...
GlitchCon15 welcomed 500 community members to explore Why Games Matter through a series of panels, interactive sessions, and galleries from March 28 - 29, 2015 at McNamara Alumni Center.   The weekend kicked off with a keynote presentation from James Portnow, co-creator of Extra Credits and CEO of Rainmaker Games. He discussed the role that developers play in igniting player's passion through the worlds they create, how games can unite people, and the potential...
On February 19, 2015, over 100 people joined us in exploring gender and identity within video games! During the discussion panelists shared their thoughts and experiences on topics ranging from character representation, sustainable game development, industry diversity, and the struggle in balancing one's professional and public image within the sometimes frightening internet landscape.   If you missed it, or just want to revisit the discussion, check...
Co-Op Talk struck some serious chords while discussing the topic Grey Zone, Act 1: Ethics in Game Development this April, delving both into content and business practices.   We kicked off...