GLITCH is a nonprofit organization based at the UofMN that promotes the exploration of video games as a culture, career, and creative practice. We do this through student development and focus on offering opportunities to not only play video games but also explore the creative process behind making them.


On February 19, 2015, over 100 people joined us in exploring gender and identity within video games! During the discussion panelists shared their thoughts and experiences on topics ranging from character representation, sustainable game development, industry diversity, and the struggle in balancing one's professional and public image within the sometimes frightening internet landscape.   If you missed it, or just want to revisit the discussion, check out the full video on the Institute for Advanced Study (IAS) website.   Special thanks to IAS for recording the event, as well as to our panelists Amanda Ochsner, Danika Raghnild, and Charles McGregor!   This event...
During GlitchCon, a few attendees asked us about the music playing in the background. I'm happy to share our full playlist with everyone! So if you were curious about...
This Co-op talk asked the age old question: what is the greatest game of all time? Not based just on nostalgia but actual, meritable mechanics that shot the game amongst the stars. While many great titles were proposed as the greatest game ever, the greater story lies in what the greatest game gives us as players.   The discussion began with the proposal of Mario 64,...
Glitch's founders and masterminds, Evva Kraikul and Nicolaas VanMeerten, were recently featured on Light Grey Art Lab's podcast! They discuss how Glitch connects students with opportunities in the gaming industry, what it takes to run high profile gaming events, and how important it is for educational institutions to recognize gaming culture as a viable candidate for funding. Also: an in-depth discussion of everyone's favorite...
Exhibit your game at the Gender, Identity, and Video Games discussion event hosted in partnership by the Institute for Advanced Study, GLITCH, Digital Arts Sciences...
Tickets are on sale now to the public with discounted rates available for Glitch Members and UofM students!   GlitchCon 2015 returns next March for 2 days packed with special guests, interactive sessions, panels, workshops, galleries, demonstrations, and tournaments!   Featured keynote speakers include James Portnow, writer of the Extra Credits video series and CEO of Rainmaker Games, and Ashly Burch, creator of Hey Ash, Whatcha Playin'? and the voice of Tiny Tina in Borderlands. Additional guests will be arriving from Game Informer, Gearbox Software, TopScore Podcast, and more!   Find the all of the details, including the full activity schedule, and guest...
Dozens of community members joined us last week for a weekend of exploration and tinkering with development software at Glitch’s first ever Introduction to Unity Workshop. Attendees brought their own laptops and programmed along with local experts to learn how to think like a game designer and create their own endless-runner style zombie game: Zombie Pogo Go.   Game Informer’s Tim Turi kicked off the workshop...
Co-Op Talk saw an intense discussion on the topic of Free to Play: The Good, the Bad, the Morally Ambiguous? this past November with members agreeing on some points,...